Jill Williamson is a chocolate loving, daydreaming, creator of kingdoms. She writes weird books in lots of weird genres like fantasy (Blood of Kings and Kinsman Chronicles), science fiction (Replication), and dystopian (The Safe Lands trilogy). She's currently writing a post-apocalyptic book with all of you called THIRST in conjunction with the #WeWriteBooks series.
Find Jill on Facebook, Twitter, Pinterest, or on her author website, where you can read THIRST. You can also try two of her fantasy novels for free here and here.
Welcome to week twenty of #WeWriteBooks Wednesdays, where we are writing books together. I posted Chapter 17 of THIRST yesterday over on my author website. Click here to read it.
Recap
A waterborne disease has sprung up in every corner of the globe, decimating the human race. Young survivors Eli McShane and his friends journey toward Colorado and the rumored location of a safe water source.
Week three was Storyworld.
Week four: maps and floorplans.
Week five: protagonists and main characters.
Week six: side characters.
Week seven: prewriting.
Week eight: plot structures.
Week nine: Theme.
Week ten: creating a plot outline or list of key scenes.
Week eleven: point of view.
Week twelve: narrative modes.
Week eighteen: Dialogue and Thought
Week four: maps and floorplans.
Week five: protagonists and main characters.
Week six: side characters.
Week seven: prewriting.
Week eight: plot structures.
Week nine: Theme.
Week ten: creating a plot outline or list of key scenes.
Week eleven: point of view.
Week twelve: narrative modes.
Week thirteen: how to write a scene.
Week fourteen: Where to start.
Week fifteen: Prologues.
Week sixteen: Dividing Your Book Into Chapters and Scenes Week seventeen: Write Fast and FreeWeek eighteen: Dialogue and Thought
Week nineteen: Character and Author Voice
Today's Topic: Writing Action
Action is the third narrative tool of fiction that helps you communicate your story to the reader. Action is description in motion: the play-by-play of events shown as they happen and that ultimately shows the passing of time. This is the action that the character lives thorough moment by moment that helps readers feel as if they are there, participating in the story. Action can vary from a simple hand gesture or a leisurely procession across the country to an intense fight scene or car chase.
Is Your Action Logical?
Fiction should happen in order: action first, then reaction.
If you want the reader to connect with your story, the reader needs to
experience the action in a logical way. When important actions are left out of
a scene or when action seem to happen backwards, you risk confusing the reader.
1. Get the order
right
Look for sentences that have the actions happening out of
order and rearrange them.
Poor example: The room was dark when I opened my eyes.
Better example: I opened my eyes to a dark room.
Poor example: The squire jumped aside to let the prince's
sword go over his head.
Better example: The prince swung his sword, and the squire
ducked. The sword slashed over his head.
2. Avoid Continuous
Action Words
Watch out for times that you're written simultaneous actions
or used words like: as, when, while, after, and continued to. Most of the time
these words can and should be omitted. If you do use them, use them rarely and
make sure to arrange the sentence so that events happen in a logical order:
action first, then reaction.
Poor example: The car skidded to a stop as Luke rode his
bike into the street.
Better example: Luke rode his bike into the street, and the
car skidded to a stop.
Poor example: Beth cried when she dropped her ice cream
cone.
Better example: Beth dropped her ice cream cone and cried.
3. Avoid Infinite
Verb Phrases (Starting sentences with —ing words)
Starting a sentence with a word that ends in “ing” implies
that everything in the sentence happens simultaneously, and this can often
create physical impossibilities.
Poor example: Grabbing a soda, she put on her shoes, and
drove to school.
Better example: She put on her shoes, grabbed a soda, and
drove to school.
4. Avoid Teleporting
Make sure that you include all necessary actions in a scene
that involves movement. If you skip over something important, the reader might
lose track of where your character is.
Poor example: Mike was sitting on the front porch eating
jelly beans when his favorite TV show came on. He sat on the couch to watch it.
Better example: Mike was sitting on the front porch eating
jelly beans when it came time for his favorite TV. He went inside and sat on
the couch to watch it.
When you're editing, close your eyes and let the action play
out in your mind. Ask yourself: Are things happening in order in this sentence
or paragraph? Am I missing any vital steps? Have sought out all the places I
have simultaneous action?
Scene Structure Keeps
Action Moving
In Dwight Swain’s book, Techniques
of the Selling Writer, he teaches about the structure of scenes, which he
divides into two parts: scene and sequel. According to Mr. Swain, a scene is
made up of three things that should happen in this, logical order:
1. Goal- This is
what your character wants at the start of the scene.
2. Conflict- But
something starts to thwart that goal.3. Disaster- Until something kills the goal altogether.
And a sequel encompasses the:
1. Reaction- Your
character responds (shock, fear, tears, disbelief) then realizes he can’t stay
like that forever. 2. Dilemma- So your character looks at the options before him.
3. Decision- And makes a choice about what to do next.
And then you’re ready to go back to the top with another
Goal and move through the process again and again. What’s great about this is
that it keeps the action moving along. If every scene has a goal, conflict, and
disaster, and every sequel has a reaction, dilemma, and decision, the action in
your story will be moving along.
Let’s see how this might play out in a popular book most
everyone is familiar with, The Hunger
Games.
Goal: All are gathered in the town square for the reaping.
Katniss just wants the reaping to be done for this year with her family and
friends safe.
Conflict: Prim is now old enough to be included in the
reaping, but surely Prim’s name won’t be drawn. Her name is only included once.
Disaster: But Prims name is drawn!
Reaction: Katniss is stunnedDilemma: Until she sees Prim going forward!
Decision: Then Katniss runs up to the stage and volunteers to take Prim’s place.
Shall we do another one?
How about Anne of
Green Gables?
Goal: Anne is trying to listen to the teacher.
Conflict: But Gilbert is whispering to Anne, trying to get
her attention despite her ignoring him.Disaster: And then Gilbert calls her carrots.
Reaction: Anne jumps up, screams at Gilbert, and breaks her slate over his head.
Dilemma: Now Anne is in trouble for her outburst.
Decision: She will never speak to Gilbert Blithe again!
Now, I know this looks fun, but try not to get carried away
and let this keep you from writing. When I first read Mr. Swain’s book, I tried
to go through my entire manuscript and make sure I had perfect scenes and
sequels one after another. It didn’t work, but I did manage to make sure that
every scene had a goal, every disaster had a reaction, and every dilemma had a
decision, which helped my book a great deal.
This structure works for a reason. It follows the logic of
human nature. So make sure to have a purpose for each scene in your book so
that they all do something to move the story forward.
How Does Your
Character Process Information?
On Tuesday I talked about making sure that your fiction
happens in order. But there's more to it than simply having the actions and
reactions in the right order. The human brain has a method of processing
information. It’s important to get this order right so that your narrative
feels logical to the reader. So when you write, make sure that your actions and
reactions follow the same logical progression that the human brain uses.
1. First comes the
senses: what you see, feel, hear, smell, taste. What your character notices or
observes. So, when you're describing something, things like pain, temperature
of the room or outdoors, a siren, a bright light. These things should come
first.
2. This is followed by reflexes of action or emotion. What
the human body does without thinking in reaction to those first observations in
number 1. These are reactions that are out of the character's control. So,
shutting eyes against a bright light, flinching or wincing at a loud noise,
being afraid. Things like that.
3. Thought comes next. Inner thoughts based on the
observations in number 1 that will lead to a decision in number 4.
4. Finally, action or speech in reaction to what's happened.
Keep in mind, you don't always have to include all four of
these elements in every sequence of action. People don't always think: I'm
going to speak out loud now. But the elements you do include should always
happen in order.
Here's a scene from my book Captives that's written in a
logical sequence of events, for the most part.
Shaylinn opened her eyes to a bright white ceiling.
She must be in heaven, because in Old movies, heaven was always white and
glowing like this. But Papa Eli had said there would be no mourning or pain in
heaven, and the ache in Shaylinn’s chest hinted at recent pain.
“Hello?” she called, her voice barely a croak.
She lay on a stiff and narrow bed. When she tried to sit, she found her arms were bound to the bed. Her heart tumbled within her. “Help! Someone help me!” The words resulted in nothing but a break in the silence around her.
She lifted her head in hopes of getting some sort of bearings. A tall cupboard hung on the wall on her right. Down past her feet, a door stood without a handle or knob. To her left, a glowing blue sheet of glass covered the wall. The surface seemed to ripple with low light.
Her cheek itched, and she turned her head to scratch it with her shoulder. That was when she realized she was wearing a thin white dress. Who would take her clothes? What was going on? “Hello? Is someone there? Please, help me!”
The above scene includes seven full sequences of logical action. I highlighted them so you could see how they are broken down. First, Shaylinn opens her eyes to the white ceiling (1), thinks (3), then speaks (4). The ache in her chest comes out of order, which is a mistake. It should have come in number 1. She notices where she is (1) and tries to sit (4). Then she notices that she's tied down (1), she feels fear (2), and she calls out (4). When no one answers (1), she lifts her head (4). Here I made another out-of-order mistake with her inner thoughts "in hopes of getting some sort of bearings (3)." This really should have come before she sat up. If I could still edit this book, I would have changed that to: "In hopes of getting some sort of bearings (3), she lifted her head (4)."
Then she notices her surroundings (1). She feels an itch (1), and scratches it (4). Then finally, she notices her clothing (1), wonders how that happened (3), then speaks again (4).
“Hello?” she called, her voice barely a croak.
She lay on a stiff and narrow bed. When she tried to sit, she found her arms were bound to the bed. Her heart tumbled within her. “Help! Someone help me!” The words resulted in nothing but a break in the silence around her.
She lifted her head in hopes of getting some sort of bearings. A tall cupboard hung on the wall on her right. Down past her feet, a door stood without a handle or knob. To her left, a glowing blue sheet of glass covered the wall. The surface seemed to ripple with low light.
Her cheek itched, and she turned her head to scratch it with her shoulder. That was when she realized she was wearing a thin white dress. Who would take her clothes? What was going on? “Hello? Is someone there? Please, help me!”
The above scene includes seven full sequences of logical action. I highlighted them so you could see how they are broken down. First, Shaylinn opens her eyes to the white ceiling (1), thinks (3), then speaks (4). The ache in her chest comes out of order, which is a mistake. It should have come in number 1. She notices where she is (1) and tries to sit (4). Then she notices that she's tied down (1), she feels fear (2), and she calls out (4). When no one answers (1), she lifts her head (4). Here I made another out-of-order mistake with her inner thoughts "in hopes of getting some sort of bearings (3)." This really should have come before she sat up. If I could still edit this book, I would have changed that to: "In hopes of getting some sort of bearings (3), she lifted her head (4)."
Then she notices her surroundings (1). She feels an itch (1), and scratches it (4). Then finally, she notices her clothing (1), wonders how that happened (3), then speaks again (4).
All this to say, write your stories this way. Try to give
the reader information in this order. It feels right and natural. A little
mistake here and there won't be the end of the world, but if you can train
yourself to do this, it will start to come naturally and you'll be making it
easy for readers to follow your narrative. And that's a very good thing.
Tips For Pacing Your Action
Whether you want to write a fast-paced scene or linger in a
moment, many things can affect the pacing of your action. The following tools
can be used to convey different types of pacing.
Sentence structure- Short
sentences tend to convey an intense, fast-paced scene, while long, flowing
sentences give the sense of a leisurely moment in a story. If you’re writing a
fight or a scary scene, take a look at your sentence lengths. It might help to
shorten some and use more sentence fragments.
Word choice- The
words you choose, especially the verbs, can greatly affect the pacing of a
scene. In a first draft, don’t worry about word choice, but as you rewrite,
take care to look at the words in a specific scene that you’re working on. Like
with sentence structure, certain words can evoke emotion that gives momentum to
your pacing or slows it down. Fast-paced action words like: slam, banged,
sprint, struck, knock, break, etc. create a different type of action than words
like: press, flick, jog, touch, whisper, cradle, etc.
Dialogue- People
don’t tend to do much talking in a high-paced action scene. Think of those long
fight scenes in one of the Avengers movies. Characters are fighting. Stuff is
exploding. Cars are speeding along. Not much is being said. Any dialogue that
comes is short, snappy, and packs a punch. So if you do use dialogue in a high
action scene, make sure it’s short and conveys the emotion you’re going for in
that moment, whether that be urgency, fear, or something else.
Action that Characterizes-
Don’t forget the point of view you’re writing in. If your character is
funny, bring that humor into the scene. If your character is logical, you might
add more tactical details compared to a scene from the point of view of a
child, who is mostly focusing on his own safety. Action can also reveal
information about your POV character in the way he moves, choices he makes in a
scene, and the things he says.
How to Show Time
Passing
How do you show transitions of time in your novel? Months might
have passed, or years. Or maybe it's only been a few minutes.
Leigh Bardugo does a great job with this in Shadow and Bone. Here are some examples
from that book:
“I lost track of time. Night and day passed through the
windows of the coach. I spent most my time staring out at the landscape,
searching for landmarks to give me some sense of the familiar.”
****
“The next few days passed in a blur of discomfort and exhaustion.”
****
“Fall turned to winter, and cold winds stripped the branches
in the palace gardens bare.”
And here are some examples from my novella Ambushed.
When we got to Tucson, I texted Coach Pasternack, and he
told me to join him the next morning at 8:00 a.m. for a short meeting with
Coach Miller. I didn’t like having to meet the head coach before I even got a
tour, but it was a game day, so I had to make the best of it.
Grandma and I stayed the night in a Super 8 Motel and got up
bright and early for my meeting. Though I’d done this before, it was my first
time visiting one of the schools that had shown interest in me, and I was
really nervous.
We met Coach Pasternack outside the McHale Center. He was
with Arizona guard Jordin Mayes, who had a chin beard that reminded me of
C-Rok’s buddy Ant Trane.
****
Grace didn’t show at church on Sunday either, and Arianna
said she was supposed to have been back by now.
She didn’t answer any of my texts or Facebook messages.
It was kind of freaking me out.
So I walked over to Ghetoside—a Pilot Point nickname for the
Meadowside Apartments where Grace lived. Her place was on the ground floor and
faced the street. The driveway in front was empty. The lights were off. I even
knocked on the door, but no one was home.
I let it go for a few days, but when school started and Jaz
said Grace hadn’t been in class, I started going by her place more often.
And one night, the lights were on, and an old Honda Civic
was parked in the driveway.
****
January breezed by. The same schools were still talking to
coach about me, except Berkley had offered early, which made no sense to me
until Coach said he’d told them I wanted to study computers and work for the
CIA.
****
I woke up in a hospital bed wearing a blue paper gown,
feeling groggy.
Another way to show the passage of time is to note it at the
start of a new chapter. For example:
Chapter 2
Three years later
And sometimes time can pass as the character thinks about
other things. Take this scene from Shannon’s Angel Eyes.
The cold air stings my face, but today I ignore it. I get lost in the quest for a great shot, and each time I think I've snapped one, I remember Jake's earlier compliment and press on looking for another.
I have so many great shots to make up for. Rolls and rolls of them actually. Silly pictures of our adventures in the city. Of the life I sabotaged with negligence. I don’t let my mind wander too far down that path. When I do, my hands shake and photography becomes impossible. I allow tears only once, and quickly regret it. It takes forty-five minutes to regain my composure.
By midmorning I reach the creek. The shick-shick of my camera's shutter sends a sparrow flying through the branches of a great red oak. Shouldn't he have flown south by now?
Unnecessary Action
One thing to watch for with action is over-describing the
play by play. I do this. Too often. My character hears a knock at the door. And
since I’ve trained myself to “show” and not “tell,” I picture the action that
my character does. He gets up. He walks to the door. He opens the door. He sees
who is there. The problem is, unless he is terrified to see who is behind that
door, the play-by-play of all this action is boring and uselessly taking up
space. All I really need to say is: Someone knocked on the door. It was
Courtney, bringing me the paper.
So watch out for describing the mundane and over-sharing
details about the character’s actions because it slows the pace, lessens
tension, and interrupts the flow of the scene. Let your readers infer that your
character answered the door. This is different from the “not teleporting” I
talked about above. Readers are smart, and they will not get lost if you say that
your character went outside rather than giving us the full journey through the
house, including the putting on of shoes.
Act it out
If you’re uncertain about how something might happen, do
your best to act it out. Even if you don’t have swords or horses, you can pretend.
And walking yourself through the motions can often help you see things your
brain hadn’t imagined in the comfort of your own chair by the computer.
Sometimes it helps to gather a volunteer or two. I did this with a scene in
Project Gemini. I had Spencer rappelling down a cliff with two people on his
back and was struggling with where the ropes were and whose arm might be
choking him. So I got my husband and kids to act it out and it really helped.
Here are some more posts to help you:
Writing an Action/Fight SceneWriting an Epic Battle
Writing the Wizards' Duel
Dialogue Tags vs. Action Beats
Do You Use Too Many Generic Action Tags?
Moving From One Moment to Another
This explains so much! I've been having tons of trouble with the pacing and action of my WIP, and I can't wait to implement what I've learned here. Thanks Jill!
ReplyDeleteI tend to use words like as and when a lot, so this is so helpful! I think some of my simultaneous action is ok because its with two people like this: he did this while she did that. I'll still have to look over it in rewrites, though. Other than that I think the order and reactions are pretty good.
ReplyDeleteWHY have I never heard that about the logical sequence of events? It's brilliant! *goes back to rewrite those parts that just didn't feel right because of this*.
ReplyDeleteYay this is super helpful - I think I have WAY too many fight scenes and battles in my WIP... But they're so fun to write!! I'd like to think I'm pretty good at writing them now, but this post is still extremely helpful! XD thank you!
ReplyDeleteThis was extremely helpful for me. I am nearly positive I have about about a thousand sentences of action that are placed in the wrong order, my character is teleporting, or it's way too descriptive.Thanks so much for the post!!!!!!!!!!!!!!!!!!!! Pretty soon in my book there will be more intense action, and this will be especially helpful then.
ReplyDeleteWow! I never realized there there was a specific order people notice things and act. Thanks for another cool post Jill!!!
ReplyDeleteThank you so much for your post, Jill! This was EXACTLY (please don't get me wrong) what I needed to see. Thank you again!
ReplyDeleteBrilliant!
ReplyDelete